![]() Outside of work she likes stinky cheeses, stinky sheep fleeces, and making stuff from those things. The premise of the game is to write your own version of history, with different possibilities and events changing based on the decisions you make in how you grow your civilization. Michelle is the Design Director at Oxide Games and the Lead Designer of Ara: History Untold. Ara: History Untold is a turn-based strategy game being developed for PC by Oxide Games and published by Xbox Game Studios. Thanks for reading, and see you next time. ![]() In the meantime, if you haven’t seen the announce you can check out the trailer here, and join the Insider Program herefor the opportunity to play early builds, provide feedback, and earn unique rewards for your game account. We have content lined up ranging from deep dives into design systems, showcasing of cool visuals, digressions into writing for such a large, diverse game, and some fun adventures into the audio design and vision (it involves a camel). In the coming weeks we’ll be detailing out a different system or area of the game with every new article written, each being presented by a different member of the team. (Seriously, years of zip-lipped darkness – they can’t wait to actually start talking about all the things with you all.) Ara’s been many years in the making, and the team can’t wait to share with everyone all the hard work they’ve put into the game and start a discussion with you about all the new features they hope you’ll love. On behalf of the entire Ara team at Oxide Games, we wanted to share a huge thank you to everyone who has expressed their excitement about the game since we revealed it at the Xbox and Bethesda Showcase back in June, and to everyone who played the game and shared their feedback during our recent and first Technical Alpha. We’re super excited today to kick off the first of our new dev diaries series, detailing our journey with Ara: History Untold.
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